This week was super exciting for me because I began thinking about details on what I could actually do in my classroom with the gamified content. I had to get out some scrap paper and a pencil and jot down my ideas. Many times I ended up crossing out ideas because it would be to difficult to implement but mainly I was improving my ideas with different game mechanics. This week I realized how much gamification can really help me as a teacher with the things I struggle with if I let it. I was able to help my classmates think about their own themes and story lines and push them to keep developing the ideas they have. I am really excited to dig more and more in to the gamified classroom and can't wait to learn more this week.
This blog is to inform my classmates and professors of my reflections, classwork, and projects for my courses in completion of M.Ed. in Educational Technology. I have two courses so please scroll down to find the blog posts that you are looking for.
October 30, 2016
EDET674 Virtual Teaching/Learning Week 8 Reflection
This week I enjoyed meeting with my class on Thursday. It was a very stress free class which gave me the chance to collaborate with my classmates and not worry about what I am talking about but only what I am learning. In my blog, I felt like I brought the point that to help someone who is teaching an online course, you need to teach them how to get their students to collaborate and have a personal connection to the course. So many times I understand how a student can get by without really learning anything but if the teacher is able to connect to that student, learning will happen. I am excited about the online courses that we are developing and mainly because I am excited to use what I create with my own students. I think I will change my course to not just be French language and culture but in general the language and culture of the place that the students are traveling.
October 27, 2016
EDET674 Virtual Teaching/Learning Week 8 Blog
Essential Question:
What would you require of instructors who taught a course you designed? Why?
When a
person designs or is a part of designing a course, they know the details and
intricacies of the entire course. This makes teaching the course fairly smooth
because they understand the reason of each activity and the intentions of
having an assessment or collaboration time. When the course is passed off to another
teacher that was not a part of the design, then the learning environment is not
known and it is needed that the teacher learns the course as if they made it themselves.
The major expectations that I have for an instructor who is going to teach a
course that I have designed will be to know the content and technology, to
provide meaningful interaction between students and between teacher and
student, and provide timely and meaningful feedback and support to the students.
Moore and
Kearsley explains interaction is key in having a successful course and this
includes learner-content interaction, learner-instructor interaction, and
learner-learner interaction in distance technology courses. High level
interaction looks like the instructor responding to all inquiries, students
responding and initiating messages, two-way visual and text exchanges between
student and instructor, students share results and feedback with other
students, and encouraging communication between students. (2012) Having
interaction with the content and people gives the maximum learning experience
because students are processing the material and speaking about it with others.
Teachers
should also think about how the course is going to begin and what information
the instructor needs to give to the students. A checklist that is provided for
Online Instructors by University of Wisconsin is helpful and it contains the
following main things for instructors to cover: course management system,
course maintenance, reference citations, course multimedia accessibility, news
and announcements, gradebook set up, virus protection, course calendar,
syllabus, welcome email, pre-course survey, student orientation, student
contact info spreadsheet, course goals, learning objectives, ground rules, discussion
prompts, past course evaluations, and course assignments. (2016) This check
list is very helpful for an instructor who may be teaching a course I designed
so that the course is organized for the students to learn successfully.
Moore, M. G.
& Kearsley, G. (2012). Distance Education: A system view of online
learning. Belmont, CA: Wadsworth Cengage Learning.
University of
Wisconsin-Stout (2016). Checklist for online instructors. Retrieved from https://www2.uwstout.edu/content/profdev/teachingonline/before.html.
EDET679 Gamification Week 8 Blog
To
gamify my class, I would like my students working in groups and support each
other in the group. In order to an atmosphere that has built in groups, guilds
can be introduced which gives social game players the chance to connect with
others and share the game experience. Also having guilds will provide an easy
way to have a bit of competition of which conqueror game players will enjoy and
thrive. Guilds are also intriguing to me because it gives students who are
non-gamers the chance to buy into the game and an easily understandable way to
begin thinking with a game mindset. Matera does indicate that the cons of
having guilds might include making “authentic reasons for the guild to work
together” and as a teacher of mathematics this can be difficult for me (2015).
Another
game mechanic that interests me to use in my classroom is items because there
are so many ways to be creative and encourage specific students. It is actually
really easy to introduce a new item to the gamified class and it requires
little planning ahead of time. Using these items, students can feel unique,
have powers, and thrive to have powers that others do. Adding items into the
class gives explorer gamer types the chance to be constantly searching for what
is possible for them to get and how it will affect the game.
The
last game mechanic that I 100 percent want to have in my gamified class is
special challenges. I am not sure what the challenge would look like but it
would give my math students and the whole school something special to look
forward to that is academic and math related. I hate to admit it but math class
can be boring and having “a sense of curiosity and anticipation” would be good
for my students and even me!
The
part that I still need to think about and play around a bit more is the scene
and characters (of the guild). I couldn’t come up with my own story or theme so
I will have to borrow from a book or movie. I am thinking about making the
characters to be important figures or groups in mathematic history. This will
give students the chance to learn a bit more of history that I have a hard time
teaching in math class. Overall, my goal of gamifying my classroom is to
support my students and myself especially in the moments and situations that I
am weak in.
Matera, M.
(2015). Explore like a pirate. San Diego, CA: Dave Burgess Consulting, Inc.
October 23, 2016
EDET674 Virtual Teaching/Learning Week 7 Reflection
This week was a hectic week for me but I was able to get on top of this class's work and got the chance to work along side of Amy and Genevieve for our presentation on Thursday. It was my second time and I felt much more confident and actually I am glad we get the chance to present more than once. This makes me reflect on my students and the fact that I should always give them more than one opportunity to do some sort of activity because the first time is always figuring it out and then after that the second time can be more focused on content or collaboration. With blog posts, I was able to point out how important it is to know your students when you are teaching an online course; it is also important in traditional courses but a bit more difficult to do this in online courses. I look forward to building my online course and I am actually really excited about it now after I talked to some classmates in class last week.
EDET679 Gamification Week 7 Reflection
This week I really dropped the ball when it came to doing my blog post. I had so much going on with this class (presenting Google Cardboard at the beginning of the week), my other class (OLTAK: presenting also!), and teaching (all my math classes needed way more support than usual) that I thought I had my blog post finished and posted already. I was busy Friday and Saturday all day helping with ACT proctoring and at the wrestling matches that I didn't realize until today, Sunday, that I did not post my blog for Gamification class. I see how this is not okay because the blogs is one of the main ways we collaborate and communicate between students. I apologize but posted it today and commented on others. I am starting to notice that my classmates and I are really beginning to embrace gamification in the classroom but maybe more at a core that education needs to be different than what it has been for the last 100+ years. This scares me honestly but I am happy to be able to listen to what my classmates have to say of which helps me figure out what I want to say about education changing and more specifically, the role of gamification in the classroom.
EDET679 Gamification Week 7 Blog
Week 7 Gamification Blog
Essential Question: How do you or might you use language to
change the way that your students think about learning in the classroom?
Creating an environment that fosters
student learning is very important. This environment includes everything from
what seat the students sit in and to what activities the students will do to
learn a concept. The words that we use in the classroom also help create an
environment to be motivational and even the opposite way, discouraging.
Therefore, as teachers, we need to be intentional with all we say and when we
mess up that make sure to change our wording. Matera gives teachers ten words
to use when working with their students and they are confidence, creativity,
enthusiasm, effort, focus, resilience, initiative, curiosity, dependability,
and empathy (2015). Giving these words and the concepts behind them to the
students provides an opportunity for each student to take a hold of their own
education. They get to put a word to what they are doing and support by the
class and the teacher behind that word.
This is a
concept that is embraced even to standards being created for teachers to teach
kids. In the Alaska State Standards of Mathematics, there are eight main
concepts that when used in everyday conversation of math class really changes
how the focus of learning is not just the math but really the process. These
eight focuses are called Mathematical Practices and they follow: “make sense of
problems and persevere in solving them, reason abstractly and quantitatively, construct
viable arguments and critique the reasoning of others, model with mathematics,
use appropriate tools strategically, attend to precision, look for and make use
of structure, and look for and express regularity in repeated reasoning using other
methods.” (2012) The purpose of the mathematical practices is to help support
students in not only being successful in mathematics but also create students
who applies learned math skills to all parts of their life. Giving the students
something to choose from that puts words to what they are learning can be
freeing for them because they are able to feel confident in what they are
learning by putting a name to it.
Department of Education
and Early Development (2012). Alaska mathematics standards. Retrieved from https://education.alaska.gov/akstandards/math/akstandards_math_081312.pdf
Matera, M.
(2015). Explore like a pirate. San Diego, CA: Dave Burgess Consulting, Inc.
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