To
gamify my class, I would like my students working in groups and support each
other in the group. In order to an atmosphere that has built in groups, guilds
can be introduced which gives social game players the chance to connect with
others and share the game experience. Also having guilds will provide an easy
way to have a bit of competition of which conqueror game players will enjoy and
thrive. Guilds are also intriguing to me because it gives students who are
non-gamers the chance to buy into the game and an easily understandable way to
begin thinking with a game mindset. Matera does indicate that the cons of
having guilds might include making “authentic reasons for the guild to work
together” and as a teacher of mathematics this can be difficult for me (2015).
Another
game mechanic that interests me to use in my classroom is items because there
are so many ways to be creative and encourage specific students. It is actually
really easy to introduce a new item to the gamified class and it requires
little planning ahead of time. Using these items, students can feel unique,
have powers, and thrive to have powers that others do. Adding items into the
class gives explorer gamer types the chance to be constantly searching for what
is possible for them to get and how it will affect the game.
The
last game mechanic that I 100 percent want to have in my gamified class is
special challenges. I am not sure what the challenge would look like but it
would give my math students and the whole school something special to look
forward to that is academic and math related. I hate to admit it but math class
can be boring and having “a sense of curiosity and anticipation” would be good
for my students and even me!
The
part that I still need to think about and play around a bit more is the scene
and characters (of the guild). I couldn’t come up with my own story or theme so
I will have to borrow from a book or movie. I am thinking about making the
characters to be important figures or groups in mathematic history. This will
give students the chance to learn a bit more of history that I have a hard time
teaching in math class. Overall, my goal of gamifying my classroom is to
support my students and myself especially in the moments and situations that I
am weak in.
Matera, M.
(2015). Explore like a pirate. San Diego, CA: Dave Burgess Consulting, Inc.
I didn't have a story line, but I like your idea of math history. There are quite a few stories concerning math, and there would be plenty of characters to incorporate. The few teachers I read about that gamified their class didn't have a story, but definitely included game mechanics. The one tip that stood out for me was to start by gamifying one lesson with several game mechanics. Baby steps. I felt overwhelmed by how many game mechanics there were. I think I can begin with a few.
ReplyDeleteThank you for pointing out also how important it is to just start gamifying one lesson and then move up from there.
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